Need classified info, want to join the movement, or just say hey? Secretary Mike is standing by with a typewriter and an ashtray.
Find us here:
Patreon (december 2026)
Itch (june 2026)
Etsy Store (currently getting a makeover)
B&N (coming soon)
Gumroad (coming soon)
Vimeo (coming soon)
Image Comics / Dark Horse (coming soon)
DriveThru RPG (September 2026)
Choose Your Portal (due June – December 2026)
THE WORLD.EXE NETWORK
This page is my active slate — upcoming projects across every medium I work in. – updated April, 2026.
Here are the projects I’m actively pushing toward completion. Some are under revision, others are awaiting feedback, some are new seeds. You’ll see previews, status notes, and how you can follow along. Release dates for most of the projects fall within June – Dec 2026.
Eight creative gateways from Polydina Flynt’s living-art lab — where fiction, code, and consciousness converge.
Current artworks:
Kinetic Orb (2026) – Mechanism as Memory
Medium: Mixed-metal kinetic sculpture with clockwork, LED, and shadow mechanism
Context: Physical–mechanical art object exploring rhythm, illusion, and ritual design
T.A.N.K.S. (1996 / 2025) – From-Memory Reconstruction
Medium: Digital interactive artwork / game prototype
Context: Recreation of a lost Acorn Archimedes / BBC Micro title by White Wolf Software
Together, T.A.N.K.S. and Kinetic Orb form a conceptual diptych in my art practice — one digital, one physical — exploring memory reconstruction and mechanical empathy.
Barnes and Noble
→ Literary Agents / D2D Backup
Surreal memoirs and confessional fiction from the digital psyche. Titles: Destined for Perfection: book one (almost finished), Group Therapy (almost finished), Pixels vs Symbols (almost finished), No Plastic Smiles – outlined, The Caversham Estate – outlined, Destined for Perfection: books 2-4 (nearly finished), Shards of the Wall, Body of Wayne, Five Grim Tales, Public Transport in NZ, The Relationship (loving the machine, just started)
Status: Most of these are: In Submission / Finishing Final Draft
Future Link: [B&N link]
Image Comics Page/Profile
→ Image Comics / Dark Horse Comics
Psychological cyber-horror in vivid sequential form. Titles: Lucid Dragons 1, Body of Wayne (10pgs preview comic), 3 Late Night Stories (I will write and pencil, black and white),
Etsy Store: art packs as remixable assets (open source) + theatre scripts + unproduced screenplays, to read
Status: In Development / Review
Future Link: [Etsy Page – coming soon]
DriveThruRPG
→ DriveThruRPG Portal
Tabletop systems of emergent storytelling and emotional risk. Releases: Dungeon of Cats, DoC: children’s edition, Story of the Feldlings
Status: Final Writing Sprint
Link: [DriveThruRPG Publisher Page]
Vimeo
Machinima: “a shoebox full of USBs”
Game-engine films and animated experiments from my software tools; Digital-cinema experiments fusing theatre, philosophy, and glitch horror.
Series:
- A Shoebox Full of USBs – enterprise, starting with nothing.
- The Mortal Report – A trilogy dissecting ego, creation, and decay. Hybrid of live action video and machinima.
Link: [Patreon Tiers (Dec) / Vimeo Link (June)] - Novellas adapted to the webseries format
Gumroad / B&N
Zines:
Underground essays and interviews on art, culture, and survival. Cartoons + short chiller fiction. Series: nerdCulture: Coffee & Conversations 1 (the struggle toward success), FTR: The Awkward Punk’s Focus Thought Revolution (includes screenplay: worker and the hitchhiker: an homage to communism), Zine Zero: behind the feldlings, Potato, zine 5 – an open-source field journal about a morbid children’s fantasy film, zine 4 – a series of art media field notes.
Barnes & Noble
Find my novellas, comics, bigger zines, and artbooks on shelves worldwide — the polished edge of the chaos. [Go to Barnes & Noble →]
Link: [B&N Page / Gumroad Backup Profile]
Blog / Dispatches
→ LiveJournal Feed + Follow.it
Ongoing dispatches from the creative underground — essays, reflections, and behind-the-scenes progress. Subscribe: [Link below]
Status: Active + Automated
Patreon Releases
→ Mostly open-source movies and open-source video game prototypes
remixable CC-BY assets. Collections: Art Drop 2 (cc-by) character designs package + BTS art, Living Art World Edition
- Prototypes: Grounders2d / Shapes and Colours cc-by, Never Touch the Skin + The Digital Desert (v1.0 and full version – ep1, prototypes.)
- my first two major title, indie video games: Dungeon of Cats: the video game, Monster Plus Scribbler (a 4yr indie video game project)
Link: [Patreon Profile – due December 2026]
itch.io
→ GitHub
Finished video games, free digital art, digital theatre downloads + software art
Playable art, interactive dioramas, digital theatre, digital interactive theatre downloads, auctions from digital theatre productions (used props, sets, mechatronics, software and AR, etc.) and creative tools bridging code and cinema. Projects:
- The Machinist Port – Industrial surrealism meets AI dream logic.
- V-Archive: the museum of dead MMOs
- MechaMuse – mech suit avatars meditate by farming and constructing bead jewellery.
- Top15App Beta – community ranking + matching platform launching April 2027-2028.
Link: [Itch.io / GitHub / App Portal]
Podcast
Listen to free zine background content – some stuff that isn’t in the zines, exclusive to the podcast.
Also find my radio series – coming soon. [Enter Podcast →]
[Enter Radio Series →]
- Next wave incoming Sep 2026 — new comics and software builds await
The Kinetic Orb is a hand-engineered sculpture made from segmented tin and aluminium shells (0.3 mm thick) with a ticking clock mechanism and internal LED core. Designed in two concentric spheres — an inner orb (83 mm) and outer orb (255 mm) — it embodies both the precision of machinery and the imperfection of human ritual. A coil mechanism nudges a rudder that opens a diaphragm of metal segments, allowing the orbs to “breathe,” revealing or concealing their inner light.
Each iteration of the Orb explores a new phase of sensory meaning:
Phase I – Construction: Mechanical and material study; the language of rivets, weight, and time.
Phase II – Illusion: The projection of a crawling shadow or flicker — a suggestion of unseen motion, like a ghost in the mechanism.
Phase III – Sensory: A rustling sound effect emerges; the machine begins to “speak.”
In practice, the Orb serves as a living engine of perception, bridging analog craft with the metaphysical theatre of technology. It functions as both prop and performance — a meditation on how humans imprint emotion onto systems, and how systems, in turn, imitate life.
T.A.N.K.S. is a from-memory remake of a 1990s artillery-style shooting game — something between Scorched Earth and Angry Birds, originally experienced on an Acorn Archimedes (possibly BBC Micro) system around 1996. The original’s simplicity and tactile pacing left a deep impression on Polydina Flynt; decades later, this project reconstructs that memory through both nostalgic fidelity and conceptual distortion.
Rather than pure nostalgia, T.A.N.K.S. becomes an act of memory archaeology — part personal recovery, part system study. The process of rebuilding an imprecise, half-remembered game through code transforms it into a meditation on technological decay, human recollection, and the limits of digital permanence.
This piece marks a milestone in Polydina’s practice by fusing retro computing, interactive theatre, and personal mythology — where software becomes a vessel for memory, and play becomes a ritual of reconstruction.