Synaptext: Story Tech for Dreamers, Hackers, and Worldbuilders
Synaptext is the software R&D arm of Polydina Flynt—building narrative tools, systems, and experiments that empower artists, writers, and rebels.
whisperNET: A Silent Theatre in Deep Space
whisperNET is a cosmic simulation and narrative MMO where mute colonists explore the stars, perform silent theatre, and leave behind encrypted legacies on dying worlds.
You play not as a hero, but as a faceless settler—one of many lemming-like avatars drifting across the galaxy. These colonists cannot speak. Their only language is gesture, movement, and costume, chosen and choreographed by you. Every world they land on becomes a stage, and every action leaves behind a data log—a silent performance etched into the environment. When a planet dies, these fragments remain, waiting to be discovered by future players.
In this universe, lore is not read. It’s interpreted.
No voice chat. No uploads. Just a text-only IRC-style message box—where you can talk only with players who are currently present on the same planet. Each planet becomes its own temporary theatre company, each colonist a roaming spectre of narrative intent.
Costumes and props are scattered across the stars, unlocking new ways to gesture and communicate. One player might mime a forgotten religion. Another, a broken love story. A third, the final movements of a civilization.
Created under the Synaptext label by Polydina Flynt, whisperNET blends interactive fiction, MMO theatre, and dead-world storytelling in a haunting slowcore simulation of meaning, memory, and gesture.
Coming soon to Itch.io.
Speak with movement. Remember with silence.
Let the galaxy witness your wordless myths.
Mechamuse: Jewellery-Making Mechs in a Broken Future
Mechamuse is a silent, meditative simulation where hulking mech-warrior avatars mine delicate beads from alien terrain to craft jewellery. There’s no combat. No dialogue. Just the strange poetry of precision and patience.
Built under the Synaptext label by Polydina Flynt, Mechamuse invites players into an ambient digital ritual—giant bodies doing small, intricate work. Each bead must be located, unearthed, and handled with clumsy mechanical limbs. The crafting process is tactile and slow. It requires care. The silence is intentional.
Set in the distant aftermath of a forgotten war, the mechs have lost their programming for violence. They are alone now, stranded on planets that feel like art galleries and graveyards. With nothing left to fight, they build. They shape. They string beads into necklaces, charms, artifacts—each creation a gesture toward memory, beauty, or peace.
The goal is to develop the first 20 core mechanics—from mining and movement to calibration and bead-stranding—by December. Each mechanic will feel distinct and physical. Think QWOP meets Flower, but with robot hands and ceremonial stillness.
There is no high score. The only success is finishing a piece you’re proud of.
Mechamuse is a digital meditation on healing, absurdity, and the beauty of misapplied design. It’s about trying to be useful after you were built for war.
Coming soon to Itch.io.
Your hands are steel. Your work is delicate.
Make something that means something.