World.exe: post-beat, post-noir Studio

Welcome to World.exe

World.exe: Post-beat, Post-noir Studio by Polydina Flynt

author • zine-maker • digital artist • comic writer • animation writer • prop artist

mind-fuck, sophistication and comprehensive design-obsessed world-builder.

Come play, watch, read and remix my worlds.

This site is a dynamic map of everything I create — raw, weird, and never finished.

All I have ever wanted to do is tell stories, design art for entertainment and coach/collaborate with emerging uniquely-potent artistic voices, to raise us up and improve the survival state for indie creatives. And create game-changing systems and tools.

I create ambitious, cross-media stories — from novellas and comics aimed at publishers like Image, Dark Horse, and traditional presses, to experimental games, theatre, and zines released independently.

This site is my portfolio and production slate: a place to explore my work in development, read ad-free webcomics, and access experimental projects on Itch.io. For clients, I also offer prop styling and creative services.

Explore the work. Join the worlds.

My main goal is to make world.exe the place for open-source creativity. Every asset or mechanic I can ethically release for others to use, I will — from RPG Maker templates to sound effects, public zine layouts, original song demos for in-game radio, and animation/prototypes/code snippets. But I’m equally focused on developing original IP that can grow commercially — scaling sustainable art that can fund itself while staying artist-driven. Contact me for services.

Step inside. Explore. Collaborate. Let’s keep making this universe stranger together.

Scroll to Top